Physical
Science --> Thinker Tools
Software:
ThinkerTools
Author/Publisher:
Funded by the National Science Foundation, developed at the University
of California at Berkeley by Dr. Barbara Y. White.
Website:
http://thinkertools.soe.berkeley.edu/
Brief
Description: ThinkerTools is a microworld environment
that allows students to run simulations of objects moving and observe
the affects of various forces such as impulses, gravity, friction, etc.
The software runs according to Newtonian laws, but can be altered to
run according to various other laws of physics (under Model-Design).
Students can run previously created simulations or create entirely new
microworlds they have created to test ideas about forces and motion,
including game-like simulations with targets, and timers.
Appropriate
grade level: 5-9 (although could potentially be used
at much earlier grades)
Potential
uses in curriculum:
1. Aids in understanding Newton’s first three laws of motion including
the nature of force, velocity, and acceleration, as well as the specific
properties of forces such as friction and gravity.
2. Aids in understanding the process of scientific inquiry and the use
of models.
Opportunities provided that are not available through other means:
3. Allows students to visualize experiments and simulations not possible
in the real world and to use tools that make observations of these experiments
more accessible. For example, students can turn gravity and friction
on and off. Students can run simulations quickly or slowly, and they
can use the dotprints and datacross devices to make easy measurements
of the motion of objects.
4. Students can change the physics of the microworld environments to
non-Newtonian rules in order to model intuitive ideas and see the ramifications
of those ideas.
Open-endedness
of the software: This software is somewhat open-ended.
While it is primarily a simulation microworlds environment, the physics
laws of the microworld can be altered by selecting other alternative
rules. However, those rules have been pre-programmed and determined.
Variables such as mass, amount of force, and arrangement of objects
can be altered to customize experiments and simulations.
Background
knowledge needed:
1. Since the software is not self-contained, students must either be
brought through a simple teacher-led tutorial (to figure out which buttons
to press when), or be able to read the model-makers software guide.
2. Students must be able to understand how to pull down menus, place
objects on the screen, and change the properties of objects by double
clicking on them.
Technology
needed: This software runs on a Macintosh.
Scaffolding/teacher
help needed:
1. Students in younger grades may need assistance with using the software
2. Knowing how to use the software to its full potential and how to
relate it to the “real world” experimentation in the curriculum
materials may take some guidance from those familiar with the environment.
Ease
of use:
1. Relatively easy to use with a little bit of practice and a few fundamental
pieces of understanding about how the software works. Software functionality
is explained in the software guide.
How
engaging is the software: The
software is particularly engaging when created in ‘game’
playing mode, or when students design mazes. The visual aspects of the
software are fairly simple, however, and the main objects are dots instead
of objects (such as cars, blocks, balls, etc.). That may mean that it
takes a little bit of effort to help engage students in connecting the
computer microworld outcomes with those in the physical world, and to
helping them see the utility of using the modeling software to answer
some of their own questions about force and motion.
Quality
of software design: Powerful and simple software for
making often complex ideas in force and motion accessible to young and
old students alike. Enables new ways of helping people visualize phenomena.
How
does it address the Michigan Curricular Framework:
1. Elementary and Middle School physical science motion of objects objectives
#1&2
Benefits:
1. Allows students to study complex phenomena in simple and intuitive
ways
2. Students can manipulate variables quickly and examine changes in
force and motion that would be difficult to replicate in the physical
world.
3. Program is easy to navigate and use with a little practice
4. Fully operational free download with curriculum materials available
Drawbacks:
1. Modeling environment not appropriate for investigating other subject
areas in science
2. Modeling other physical laws is limited
3. Teachers and students probably need scaffolding in order to obtain
the full benefits of the software and curriculum.
Screenshots/student
products